Those don’t actually happen very frequently, but that’s only because the game’s more of a progressive endless-run game than one that’s based on unreasonably challenging repetition.Īnd this is why Alto’s Adventure never gets boring: the levelling system is practical you progress whenever you achieve the goals that have been set for the level, which generally includes catching a number of llamas, or performing a kind of trick in a specific setting. You lose the game if you fall on your ass, dive off a cliff, or if you hit a rock. If, like me, you’re not into chart-topping (mainly because I’ll never make it to the top), the main aim is to complete the goals provided for the level, so as to earn coins (to purchase power-ups) and to unlock new characters as you move up levels. Players can compete against other players around the world through points that they earn by performing trick combos, catching llamas, jumping across treacherous chasms and grinding on rooftops. The game follows the journey of Alto as he snowboards through his life catching runaway llamas, escaping elders, and performing neat tricks against a beautiful backdrop. This flat graphic game keeps it tasteful by hinging on an impressive balance between the marvellous mechanics that it has. Alto’s Adventure is a snowboarding game that’s actually fun – forget the usual overbearing emphasis on trick points and flimsy controls.
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